Latest version: 5.0.7.41341. This software is not provided or supported by Linden Lab, the maker's of Second Life. As no dedicated support team is in place,. This is true of every viewer based on the Linden Lab code, which is all of them. That's not a trivial undertaking, and to the best of my knowledge, there. Personally, I don't see how Second Life on the Mac, at least natively on.
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On this page you can find links to the latest version of Marine Kelley's Restrained Love Viewer (RLV).
Windows- version 2.9.23
Marine distributes her viewer for Windows. Downloads are hosted at http://realrestraint.blogspot.com/. This is the Official RestrainedLove Viewer.
Mac and Linux
I host my ports of Marine's viewer on my Google Drive. I try to build them as soon as I hear that Marine's released a new version. Lately, my SL time has become limited, so sometimes I don't see it right away. Feel free to IM me to let me know!
Mac: v. 2.9.23 124 Megs for High Sierra (OSX 10.13+)
md5: 8e01e8d38c316a16396887fa9551e868
md5sum: 7e54d73064399d011c69c11c2c589664
Dec 5, 2018 Installation
A note about Mojave -- I've no idea why, but this version does not run on Mojave. I’ll be looking in to it soon. Itmay be a few days or even wait until the Christmas holiday, as I’ll have sometime off from work then and can wrestle with it. My new MacBook Proarrived today, with Mojave pre-installed, so I’m definitely motivated. But I’m also changing jobs RL, so thinks are kinda screwy as I wrap up projectsat work. ![]() Mac Mac users will want the dmg file. E.g., RLV-2.9.1-Mac.dmg Download this file. Usually it ends up in your Downloads folder. Use Finder to double-click on it. You'll get a box that has the same lock icon for RLV and a folder that says Applications. You can drag and drop the icon into the Applications folder, or simply drag it to your desktop. Once you've done that, you can double-click on the new RLV icon and you'll get the Second Life login screen. Linux Linux users will want the tar.bz2 file. E.g., RLV-2.9.1-Linux.tar.bz2 Download this file. Usually it ends up in your Downloads folder, but it may be different based on the browser you use. GUI Users You can probably double-click on the file and it'll give you the option to extract the directory. Extract it and then double-click on the install.sh file. Follow the instructions provided. Command-line Users Open a shell and cd to the Downloads directory. Extract the files. One can usually do that with tar xvjf RLV-2.9.1-Linux.tar.bz2. If your tar doesn't support bunzip2 compression built in, you'll hvae to do it in two steps. a) bunzip2 RLV-2.9.1-Linux.tar.bz2 b) tar xvf RLV-2.9.1-Linux.tar After that, cd to the newly created directory and run install.sh with: bash ./install.sh Frequently Asked QuestionsWhy don't I just download this from Marine? Well, you do if you run the Windows version. I build her code for the Mac and Linux users. Why don't your versions always match Marine's? Marine releases her viewer for Windows and then commits her changes to bitbucket. Once she's done that, I download those changes and merge them into my source tree. It takes me a little time to do that. And I don't always see the notice right away. Why is the code different? It isn't, not really. Mostly, there are some changes in the install programs. I rarely need to change something in the Viewer code, itself. My icon is a little different from hers and I had to do some changes to the build scripts to make them work under Mac and Linux.
Linux Sound Fix
Thanks to Henkie for this tip and Lacy for testing it for me! If you're a little UNIX-savvy, you can fix LL's busted OpenAL library to work with a system installed one. Note: you may need to install OpenAL, but it's probably on your system already.
Several older version of my Mac and Linux builds are also available.
If you still don't have sound, look for libopenal.so.1 in the following places:
If you don't find it, you will need to install it. Depending on your distro of Linux, the commands will be different, so Google how to do it. For Ubuntu, it'll be something like:
If it still doesn't work after that, I don't know. :(
Source Code If you want to try to build it yourself, please visit https://bitbucket.org/kittin/rlv, for the Mac and Linux instructions and source code. Marine's code is at https://bitbucket.org/marinekelley/rlv and is for Win32.
Unfortunately, definitely ain’t what she used to be. There have been more than a few headline-grabbing scandals in recent years, user numbers have fallen off a bit and the newest official Linden Labs viewer software hasn’t exactly gotten rave reviews.However, there is still a very large and very loyal SL contingent that is eager to access their digitized world wherever and whenever they can.
Those people have been begging and pleading for a reliable Second Life viewer for the iPhone since day one. Those same people really began clamoring for something more mobile when the iPad came on the scene. It is a large and somewhat open source metaverse, where nearly everything you see is user-created. There’s live music, roleplaying, gaming, gambling, virtual shopping and of course virtual sex — all there for the taking. Linden Labs boasts millions of users but there are usually around 60,000 avatars logged on at any given time.Unfortunately neither the iPhone nor the iPad can handle the actual full-on SL experience.
Pocket Metaverse was designed to fill the gap as best it could and give users as much Second Life as you could possibly get on a mobile device. I have to say It’s a pretty good compromise. In a nutshell, Pocket Metaverse blinds you but lets you plod your way around the grid using an enhanced map view as your eyes. You can teleport around via a simplified and very limited search function but if you plan on using the app very often, it’s best if you build yourself a lengthy list of landmarks to use as a reference. Pocket Metaverse also lets you chat with other avatars that are within range and IM your friends and groups. You can also pay or receive in-world payments from other users and give and receive items if you opt for the Pro app.In addition to being able to move around, what sets Pocket Metaverse apart from the other SL messengers that have gone before is its ability to access and play media.
If you want to catch your favorite SL musician but you’re going to be on the road that day, you can log in via your iOS device and play the streaming audio right there. Multitask is also fully supported so if you’re using an iPhone with iOS 4 you can even play the audio in the background. The live music community has always remained one of the bright spots in the Second Life universe so adding this feature was a very smart move by the developers. The iPhone Pro version also allows users to take photos and upload them to their inventory to share and use later when they log into their desktop viewers.
Other than that, the only differences between the iPad and iPhone versions are the size of the display. When having intense chat conversations, the iPad’s larger on screen keyboard is pretty nice but the iPhone’s ability to run the app in the background and take photos made it the one I used the most. For the fairly small $2.99 asking price, I’d probably opt for the Pro version and its extra features.I would really like to see a more robust search function but other than that, Pocket Metaverse does as it promises.
It allows you fairly full access to your friends and acquaintances while on the go and gives you as much of the Second Life experience as your iOS device can handle. I hope your boss doesn’t fire you for staying logged into SL at work all day.
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